From DOOM ETERNAL (2020): Urdak. I did parts of the environment modeling, texture application, set dressing and decal work in these areas, based off a leveldesign blockout by Rich Eastwood. The areas that I made: First three pictures - Tall tower buildings along the wall, and the central temple building with the halo. Overall building layout. Remaining pictures -> I did all of the modeling and surfacing work visible in the pictures.
Concept by Emerson Tung. Lighting by Tyler DeLisle. Skybox by Ryan Watkins and Allison Dombek. Effects work by the id FX department.