From DOOM ETERNAL - THE ANCIENT GODS PART 2 (2021): IMMORA - City Wall. I did all of the environment modeling, material creation, texture application, set dressing and decal work in this area, based on a leveldesign blockout by Brandon Souders. The areas that I did are the city wall visible in the pictures, as well as the top balcony, the hell turret, and the rear of the wall. The terrain section in the foreground was done by other artists, as well as the flying ships and other war machinery.
Concept by Colin Geller. Lighting by Tyler DeLisle. Sky/Vista by Allison Dombek. Effects work by the id FX department.