DOOM - Empyrian

Empyrian. I was the map lead for this DLC3 level and responsible for all of the environment modeling, texture application and set dressing, decaling, and mentoring/leading other artists. This map was done in collaboration with artists from Battlecry Studious. Level Design by Steve Massey. Areas visible in bottom picture (level overview) by various other artists. Architectural props by Jeremy Thurman. Concept by Colin Geller. Lighting by Tony Garza. Effects work by the id FX department.

Check out Colin Geller's concepts of this level here:!
https://www.artstation.com/artwork/vQvB6
https://www.artstation.com/artwork/6Q6mN