In Crysis 3, my role was the art owner of the last mission “Gods and Monsters”. During the pre-production of this mission, my responsibilities included visual research, prototyping level segments and prototyping/co-designing the final boss battle, as well as various lookdev and pipeline related tasks.
In main production, I worked with Art Director Magnus Larbrant to realize the visual direction of the level, and with Junior Artist Pascal Müller to create all assets in the level. Almost all assets in the level are unique and not shared with the rest of the campaign. I also created the alpha-ceph boss through all prototype stages and worked on the design of the fight.
Character Models by various other Crytek Artists. Final rock wall assets and background cave in the first picture by Pascal Müller.