Fan art recreation of metroid prime 2's gunship. Modeled 2013 in 3dsMax, textured in MARI.
This was done as an exercise to learn the UDIM and MARI workflow, and to texture a highpoly mesh. The mesh is using the double turbosmooth modifier workflow, and the basemesh is UVed with UDIMs.
I no longer have MARI so this is unlikely to ever get finished. I might bake it down to a lowpoly and texture it in substance painter one day.